Let’s Work Together

EXPERIENCE

EPIC GAMES — AUDIO DESIGNER

Mar 2021 — Mar 2026 | San Diego, CA

  • Rocket League

    • Shipped audio content across 19 seasons including gameplay sound effects, cosmetic items, ambience, and music.

    • Led the audio direction for 9 seasons, defining each season’s creative vision while maintaining the game’s established sonic identity and directing work from 3 external audio vendors.

    • Collaborated with high profile IP’s such as Star Wars, Metallica, Transformers, and Batman.

    • Designed, edited, and mixed audio for 11+ Rocket League marketing assets.

    • Took ownership of a critical per-patch music pipeline and worked with an audio programmer to more than halve the time required to complete it.

    • Edited 100+ licensed songs for use in-game, including timing to gameplay moments and censoring for ratings.

    • Communicated across disciplines to design and implement new features and content which required audio.

    • Assisted in the recording of vehicle engines on dynamometers for use in game.

  • Fortnite

    • Contributed audio for weapons, vehicles, and equipment across 3 seasons using Unreal Engine 5.

    • Assisted with recording 16 firearm shots and foley for categorization, processing, and use in Battle Royale and other game modes.

  • Rocket Racing

    • Designed and implemented ambience and environmental sound effects for 26 maps including a Metallica crossover event, as well as UI elements for a new game mode.

  • Rocket League Sideswipe 

    • Ported and optimized audio from a previously PC and console exclusive game mode for mobile.

NOISE FLOOR LTD. — INTERN

Sep 2019 – Dec 2019 | Chicago, IL

  • Assisted with post-production audio projects in games, film, and advertising, focusing on foley recording and file management.

  • Contributed to studio maintenance and client services.

COLUMBIA COLLEGE CHICAGO — STUDIO ASSISTANT & ASSISTANT TECHNICAL ENGINEER

Sep 2017 – May 2020 | Chicago, IL

  • Helped students with music and voiceover recording sessions ranging from single talent to multi-piece band sessions.

  • Repaired, maintained, and loaned studio spaces and equipment.

EDUCATION

COLUMBIA COLLEGE CHICAGO — BACHELOR OF ARTS IN AUDIO DESIGN & PRODUCTION

Jan 2017 - May 2020 | Chicago, IL

SKILLS & TOOLS

SKILLS

  • Sound design

  • Game audio implementation

  • Post-production audio

  • Music mixing

  • Field recording

  • Studio recording

  • Location sound

  • DJ’ing

TOOLS

  • Wwise

  • FMOD

  • Unreal Engine

  • Unity

  • Pro Tools

  • Reaper

  • Ableton Live

  • iZotope RX

  • Perforce/P4V

  • Jira

  • GitHub

  • C#

  • Windows

  • macOS

  • Google Workspace

  • Microsoft Office